Posts Tagged ‘dreams’

Dream Catcher

Thursday, October 28th, 2010

A bit of pop-sci for anyone interested in recording and replaying dreams.

Writing in the journal Nature, researchers said they have developed a system capable of recording higher-level brain activity.

“We would like to read people’s dreams,” says the lead scientist Dr Moran Cerf.

The eventual aim of Dr Cerf’s project is to develop a system that would enable psychologists to corroborate people’s recollections of their dream with an electronic visualisation of their brain activity.

“There’s no clear answer as to why humans dream,” according to Dr Cerf. “And one of the questions we would like to answer is when do we actually create this dream?”

Dr Cerf makes his bold claim based on an initial study that he says suggests that the activity of individual brain cells, or neurons, are associated with specific objects or concepts.

The researchers will only be able to identify images or concepts that correlate with those stored on their database. But this data base could in theory be built up – by for example monitoring neuronal activity while the volunteer is watching a film.

In the Nature study, the researchers obtained their results by studying patients who had electrodes implanted to monitor and treat them for brain seizures.

While it certainly would be cool to implant electrodes in the brain for replaying dreams how much of our subconscious are we prepared to visualize linearly?

What is experience, what is memory and what is illusion?

Replay comes in scent pellet dream-recall capsules.

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The Future of Comics

Wednesday, August 18th, 2010

In this unmissable look at the magic of comics, Scott McCloud bends the presentation format into a cartoon-like experience, where colorful diversions whiz through childhood fascinations and imagined futures that our eyes can hear and touch.

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Project!

Sunday, July 18th, 2010

As the exponential curve of Moore’s law ascends, so too do our avenues of expression.  In this TED video, artist Natasha Tsakos fuses live performance with projected backgrounds and digital animation for an inspiring vision of the future present.

As digital art programs become more intuitive, user-friendly and portable, whole new modes of fully-immersive communication and performance will allow people to manifest and share their wildest flights of imagination.  The legos, dolls and action figures of this era’s children will increasingly occur on the planes of virtual reality, to be exchanged and remixed among friends, giving rise to waves of cultural novelty the likes of which the modern world has never seen.

Leonar3do

‘The main components of the Leonar3Do interactive desktop VR (virtual reality) hardware are: a spatial input device (the ‘bird’) with six degrees of freedom, 3D glasses and monitor-mounted sensors. The bird operates in six degrees of freedom, which means that you can not only move the individual objects or the whole space, but also rotate them. The 3D glasses allow users to perceive a stereoscopic image displayed before the monitor area as three-dimensional object. The sensors continuously track the position of both the bird and the glasses, and send information through the central unit to the Leonar3Do system software.’

Re-envision the image of the One-Man-Band for the present day’s technology, a single person radiating mesmerizing fields of symphonic sound, light and form. Imagine whole classrooms, neighborhoods and protest rallies joining forces to project holographic visualizations in full view of the public and media coverage. How might these newfound means of being seen and heard catalyze a Revolutionary Renaissance?

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one dose of beauty

Wednesday, June 9th, 2010

Sigur Rós – Glósóli from Arni & Kinski on Vimeo.

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Posted in Art, Video |

Gaming and Dreaming

Wednesday, May 26th, 2010

By controlling the events within a video game reality, gamers are practicing for controlling other alternate realities – like dreams. Psychologist and lucid dream researcher, Jayne Gackenbach, conducts studies on the positive effects of video games on the ability to lucid dream.

Several intriguing parallels between lucid dreams and video games first emerged when Gackenbach examined past research on games. Both lucid dreamers and gamers seemed to have better spatial skills and were less prone to motion sickness.

The two groups have also demonstrated a high level of focus or concentration, whether honed through lucidity-training activities, such as meditation, or through hours spent fighting virtual enemies to reach the next level in a game.

The first study suggested that people who frequently played video games were more likely to report lucid dreams, observer dreams where they viewed themselves from outside their bodies, and dream control that allowed people to actively influence or change their dream worlds – qualities suggestive of watching or controlling the action of a video-game character.

A second study tried to narrow down the uncertainties by examining dreams that participants experienced from the night before, and focused more on gamers. It found that lucid dreams were common, but that the gamers never had dream control over anything beyond their dream selves.

The gamers also frequently flipped between a first person view from within the body and a third person view of themselves from outside, except never with the calm detachment of a distant witness.

Tim Schafer’s game game Psychonauts put players into a psi-training school for the purposes of developing telekinesis, telepathy, pyrokinesis, and teleportation (and much, much more). In the game, the player enters the psyches of other characters to help them overcome fears, traumas, and nightmares. If you’re into gaming and dreaming this gem is an excellent trainer.

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A Lesson in Expectations

Monday, April 12th, 2010

Things aren’t always as they seem. Maybe we all have a little more in common than we thought.

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Ever Dream This Man?

Wednesday, October 14th, 2009

thisman

In January 2006 in New York, the patient of a well-known psychiatrist draws the face of a man that has been repeatedly appearing in her dreams. In more than one occasion that man has given her advice on her private life. The woman swears she has never met the man in her life.

That portrait lies forgotten on the psychiatrist’s desk for a few days until one day another patient recognizes that face and says that the man has often visited him in his dreams. He also claims he has never seen that man in his waking life.

The psychiatrist decides to send the portrait to some of his colleagues that have patients with recurrent dreams. Within a few months, four patients recognize the man as a frequent presence in their own dreams. All the patients refer to him as THIS MAN.

From January 2006 until today, at least 2000 people have claimed they have seen this man in their dreams, in many cities all over the world: Los Angeles, Berlin, Sao Paulo, Tehran, Beijing, Rome, Barcelona, Stockholm, Paris, New Dehli, Moscow etc.

At the moment there is no ascertained relation or common trait among the people that have dreamed of seeing this man. Moreover, no living man has ever been recognized as resembling the man of the portrait by the people who have seen this man in their dreams.

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What Hallucination Reveals About Our Minds

Monday, September 21st, 2009

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The Holy Grail of the Unconscious

Monday, September 21st, 2009

Jung 2

A 100 year old, red leather book is being removed from a bank vault in Switzerland. It is the lost tome of Carl Gustav Jung.

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DMT: The Spirit Molecule Trailer

Wednesday, July 22nd, 2009

“DMT: The Spirit Molecule” The Movie

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